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Sprint – Pretzel Puzzle
Objective
The robot is required to trace the track line from the starting point and complete the circuit in the shortest time possible. Successful passing through each feature in the circuit is awarded extra points.
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| Game Rules |
| 1. |
The circuit dimensions must not exceed 1,500mm.×1,500mm. |
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| 2. |
The circuit must compose of at least one of each of the following four features: |
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a. |
Straight-lines. |
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b. |
Right-angle Turns. |
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c. |
Curves. All curves must not have a turning radius smaller than 150mm. |
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d. |
Intersections. The robot must cross the intersection without turning. All intersections must be at 90 degrees. |
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| 3. |
The number and exact sequence of the features will be announced on competition day and will be used for the whole tournament. |
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| 4. |
The starting point will be selected randomly and announced on competition day and will be used for the whole tournament. |
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| 5. |
The trial playing field (and trial starting point) will be provided at the trial period. It may not be the same as the tournament playing field. |
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| 6. |
The robot must trace the track line from the starting point, complete the circuit, and come back to the finish line (the same location as the starting point). |
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| 7. |
The robot must be immediately stopped by its operator when the referee declares it as miss-tracked, or when it has successfully crossed the finish line. |
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Strength –Tug of War
Objective
The robot has to pull the rope, and thus its opponent, onto its side while tracing the straight line. |
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| Game Rules |
| 1. |
The playing field dimensions are 1,500mm.×750mm. |
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| 2. |
The playing field consists of |
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a. |
One straight track line of 900mm in length. |
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b. |
One 200mm. high pole, perpendicularly located at the mid-point of the track line. |
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c. |
One grommet at the top of the pole. |
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d. |
One 900 mm. rope passing through the grommet. At both ends of the rope are hooks to attach to the competing robots. |
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e. |
One marker at the exact centre of the rope. |
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| 3. |
The robot must have an attachment point to hook up with the rope. |
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| 4. |
The match begins by attaching the rope to the robots with the marker exactly centre of the grommet. |
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| 5. |
When the referee signals the beginning of the match, the robot must pull at the rope while simultaneously tracking the line. |
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| 6. |
The robot that miss-tracks will immediately lose the match. |
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| 7. |
The match lasts 120 seconds. The robot that pulls the marker to its side wins. |
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Sprint - Kuala Lumpur Traffic
Objective
The robot is required to trace the track line from the starting point, turn or cross the intersection according to the traffic lights represented as the color patches, and cross the finishing line in the shortest time possible. Successfully passing through each intersection is awarded extra points. |
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Game Rules |
1. |
The course dimensions must not exceed 1,500mm.×1,500mm. |
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2. |
The course has the 3×3 grid of Intersections that are set at least 300mm. apart. |
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3. |
There will be colour patches in front of the intersections. The robot must do the following:
| Left Colour Patch |
Right Colour Patch |
Robot Action |
| No |
No |
Go Forward |
| Yes |
No |
Turn Left |
| No |
Yes |
Turn Right |
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4. |
The robot must ignore the colour patch(s) behind the intersection. |
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5. |
The starting line will be one of the possible 12 start/finishing lines. It will be selected randomly and announced on competition day and will be used for the whole tournament. |
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6. |
The finish line will be one of the possible 12 start/finishing lines depending on the configuration of the colour patch(s) on the playing field. |
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7. |
The number and exact placement of the colour patches will be announced on the competition day and will be used for the whole tournament. |
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8. |
The trial playing field (and trial starting point) will be provided at the trial period. It may not be the same as the tournament playing field. |
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Slalom – Hockey Practice
Objective
The robot must navigate through the open door(s) on the wall to reach the finishing line in the shortest time possible. Successful passing through each wall is awarded extra points. |
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Game Rules |
1. |
The course dimensions are 1,500mm.×2,000mm. |
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2. |
The course consists of |
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a. |
Three layers of horizontal (obstacle) walls. |
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b. |
Doors. There will be 2-4 designated door locations for each wall. Most of the doors are closed. The open doors are presented as openings of at least 300mm.in width in the wall. |
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c. |
Door guides, which are vertical track lines that guide the robot to the centre of both open and closed doors. |
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d. |
Horizontal track lines which connect the door guides together. |
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3. |
The robot will be placed at the starting line. The robot must trace the horizontal track line, turn and trace the door guide, determine the status of the door (open or closed) by touch, and passing through the open doors until it reaches the finishing line. |
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4. |
The number and location of all doors will be announced on the competition day and will be used for the whole tournament. |
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5. |
The number and location of the open doors will be announced at the competition day and will be used for the whole tournament. |
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6. |
The trial playing field (and trial door configuration) will be provided at the trial period. It may not be the same as the tournament playing field. |
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