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Rules & Regulations



 NXT Category Event 2 :

 

 Zone Competition : Primary School Category
 Event: Robot Discoverer

 

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Sample Model Robot
View Sample Model Robot Discoverer   View Sample Model Robot Discoverer   View Sample Model Robot Discoverer
Competition Field

Competition Field Specifications

  • The size of the competition field size is 1220mm x 2440mm. The base of the field is white and the black lines on the field have a width of 18-25mm. (For details, see photo).
  • The size of the Start Box is 300mm by 300mm.
  • The height of the Obstacle is 300mm.

Objective of the Game

To design an autonomous robot that is able to avoid all obstacles from the start to the end and finish the race within 90 seconds.

Rules and Regulations of the Game

  • In the starting position, no part of the robot can cross the limits of the Start Box.
  • The robot is not allowed to touch the boundary and the centre line of the competition field.
  • The robot must avoid the obstacles throughout the competition and GAME OVER will be announced in the following situations:
    • One wheel of the robot crosses the boundary or the centre line of the competition field
    • The robot hits an obstacle and the obstacle falls down.
  • Once the judge signals “Incomplete Game” or "Game Over", the team operator must immediately stop the robot.

Scoring System

  • This game has 6 checkpoints with a total of 100 points.
    • 20 points for 4 checkpoints
    • 10 points for 2 checkpoints
    • 10 points will be deducted each time the robot touches the obstacle, the boundary or centre line of the competition field.
  • If the mission is completed within the time limit, the team that is the fastest (with the shortest time taken) is the winner.
  • The basic rule for scoring points is that the points must be obtained sequentially. This means that a robot can only obtain points when passing through the checkpoints on the correct path and in the correct order.
  • If the mission is completed, but exceeds 90 seconds, then the extra time will be subtracted from the final total score, with precision kept at 2 decimal places. For example, if the time taken is 95 seconds, then 5 points will be subtracted from the total score up to a maximum of 5 points.
  • The game is considered incomplete in the following situations:
    • The robot that does not pass any checkpoint will not be given any points.
    • One wheel of the robot crosses the boundary or the centre line of the competition field during the game and the game is terminated. However, points will be awarded for the checkpoints that the robot has previously passed.
  • The best time from the two trials during the competition will be the final score.
  • In the event of a tie, the robot with the lightest mass (excluding the batteries) wins.

Download Registration Form Here

Download Rules and Regulations Here


World Robot Olympiad 2007

NRC 2006

Malaysia Robot Olympiad 2005

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